.png)
POWER-UPS
Equipping
Choose your advantage.
A Yuna can own more items than she can actively use at once.
Equipping determines which functional items form part of a Yuna's active loadout. Each Yuna has four functional equipment slots, creating a limited set of Power-Ups that can operate at the same time.
Items that do not use an equip slot remain in Inventory and operate according to their individual rules. Cosmetic items are managed separately through the Desk and do not consume functional equipment slots.
INVENTORY ≠ LOADOUT
Inventory is what the Yuna owns.
Loadout is what the Yuna is actively using.
YUNA INVENTORY
↓
┌─ FUNCTIONAL ITEMS
│ ↓
│ 4-SLOT LOADOUT
│ ↓
│ ACTIVE EFFECTS
│
└─ DESK ITEMS
↓
AESTHETICS
Upgrade Base
Upgrade Base is where a Yuna configures her active equipment.
From here, functional Power-Ups can be assigned to available equipment slots, removed from the active loadout or replaced by other available items.
Each Yuna maintains her own loadout. Two Yunas under the same owner can run completely different setups.
UPGRADE BASE
YUNA INVENTORY
↓
FUNCTIONAL EQUIPMENT
AVAILABLE POWER-UPS
↓
┌────────┬────────┬────────┬────────┐
│ SLOT 01│ SLOT 02│ SLOT 03│ SLOT 04│
└────────┴────────┴────────┴────────┘
↓
ACTIVE LOADOUT
Active Loadout
Each Yuna has four functional equipment slots.
Items assigned to these slots form her active loadout. Only equipped items apply their equipped effects, subject to the individual rules of each Power-Up.
Because loadout capacity is limited, owning additional Power-Ups does not mean every effect can operate at once. The four available slots determine which compatible equipment is active.
LIMITED LOADOUT
Power-Ups compete for four functional slots. Equipping one item can mean leaving another in Inventory.
ACTIVE LOADOUT
┌────────┬────────┬────────┬────────┐
│ SLOT 01│ SLOT 02│ SLOT 03│ SLOT 04│
│ EMPTY │ EMPTY │ EMPTY │ EMPTY │
└────────┴────────┴────────┴────────┘
4 / 4 EQUIPPED
Equipping an Item
Equipment items can be assigned through Upgrade Base.
Choose a Yuna
Open the Desk for the Yuna you want to configure.
Open Upgrade Base
View the items available to that Yuna and the current active loadout.
Choose a Slot
Choose an available item and assign it to one of the four functional equipment slots.
Equip
Confirm the selection to add the item to the Yuna's active loadout.
If the item has an equipped effect, that effect becomes active according to the item's individual rules.
Golden Ticket
Golden Tickets provide entries into the applicable Pay Day lottery.
By default, a Yuna can submit one Golden Ticket per entry. Equipping a Golden Ticket expands that Yuna's entry capacity, allowing a second Ticket to be submitted for the same applicable drawing.
The equipped Golden Ticket occupies one of the Yuna's four functional equipment slots.
GOLDEN TICKET
STANDARD EQUIPPED
┌────────┐ ┌────────┐
│ TICKET │ │ TICKET │
└────────┘ └────────┘
1 ENTRY EQUIPMENT SLOT
+1 ENTRY CAPACITY
2 ENTRIES MAX
Item Rules
Equipping a Power-Up does not override its individual operating rules.
Each item defines its own effect, stacking behavior, duration and lifecycle. The loadout determines whether an applicable item is active. The item's own rules determine how that effect functions.
EQUIPMENT SLOT
FUNCTIONAL ITEM
↓
ITEM RULES APPLY
EFFECT
DURATION
STACKING
LIFECYCLE
ITEM RULES APPLY
Equipping activates the applicable effect. It does not override the individual rules of the Power-Up.
Equipped vs Deployed
Not every Power-Up requires the Yuna's active loadout.
Some Power-Ups are equipped to a Yuna and remain active while occupying a functional equipment slot.
Others are deployed as actions and follow their own lifecycle after deployment. These items do not occupy a functional equipment slot.
Golden Ticket is an example of an equipped Power-Up.
Molotov Cocktail and Balaclava Mask are examples of deployable Power-Ups.
POWER-UP
↓
┌─ EQUIPPABLE
│ ↓
│ EQUIP
│ ↓
│ ACTIVE LOADOUT
│ ↓
│ EFFECT
│
└─ DEPLOYABLE
↓
DEPLOY
↓
ITEM-SPECIFIC LIFECYCLE
Desk Customization
Not every item is built for the trading floor.
Supported items can be placed throughout a Yuna's Workstation to customize her Desk without consuming functional equipment slots.
Desk Equipment is separated from the active loadout. Initial Desk items focus on visual customization, with additional types and functionality able to expand over time.
FUNCTIONAL EQUIPMENT DESK EQUIPMENT
ACTIVE LOADOUT WORKSTATION
↓ ↓
USES FUNCTIONAL SLOT NO FUNCTIONAL SLOT
↓ ↓
GAMEPLAY EFFECT DESK CUSTOMIZATION
MARKET HOURS
Customize the Workstation with equippable desk items, office equipment, decorations and other collectibles.
.jpg)
Unequipping
Functional items can be removed from the active loadout according to their individual rules.
Unequipping changes the item's equipped state. It does not by itself transfer or remove the item from the Yuna's Inventory.
EQUIPPED ITEM
↓
SLOT OCCUPIED
↓
UNEQUIP
↓
EQUIPMENT EFFECT ENDS
↓
ITEM REMAINS IN
YUNA INVENTORY
↓
SLOT 01
EMPTY
When a Yuna Changes Hands
Items held by a Yuna remain associated with her ERC-6551 account unless ownership changes.
Inventory therefore moves with the Yuna.
The active functional loadout clears on transfer. The new owner receives the Yuna and her existing inventory, but chooses which available Power-Ups to equip.
| STATE | ON TRANSFER |
|---|---|
| Inventory | Stays |
| Desk Items | Stays |
| Active Loadout | Clears |
| Activation | Clears |
| Promotion | Clears |
| Portfolio | Clears |
YUNA OWNERSHIP CHANGE
EMPLOYEE YUNA #____
TRANSFER ↓
NEW OWNER
↓
├─ FUNCTIONAL EQUIPMENT
│ ├─ SLOT 01
│ ├─ SLOT 02
│ ├─ SLOT 03
│ └─ SLOT 04
│
├─ ACTIVE LOADOUT
│ CLEARED
│
├─ EQUIPMENT ITEMS
│ REMAIN
│
├─ ITEM-SPECIFIC ACTIONS
│ MAY CONTINUE
│
└─ WORKSTATION
DESK PERSISTS
STATUS READY FOR WORK
‹PreviousItem ShopNextCommand Center›